What is Virtual Try On? Virtual try-on (VTON), also known as virtual fitting or digital try-on, is the ability to digitally try on clothes and accessories like tops, pants, glasses, hats, and make-up by fitting target products to reference person images/videos. It's gaining wide adoption in e-commerce.
Papers and Code
May 02, 2025
Abstract:This paper presents our simulation of cyber-attacks and detection strategies on the traffic control system in Daytona Beach, FL. using Raspberry Pi virtual machines and the OPNSense firewall, along with traffic dynamics from SUMO and exploitation via the Metasploit framework. We try to answer the research questions: are we able to identify cyber attacks by only analyzing traffic flow patterns. In this research, the cyber attacks are focused particularly when lights are randomly turned all green or red at busy intersections by adversarial attackers. Despite challenges stemming from imbalanced data and overlapping traffic patterns, our best model shows 85\% accuracy when detecting intrusions purely using traffic flow statistics. Key indicators for successful detection included occupancy, jam length, and halting durations.
Via

Apr 29, 2025
Abstract:Personalized 3D avatar editing holds significant promise due to its user-friendliness and availability to applications such as AR/VR and virtual try-ons. Previous studies have explored the feasibility of 3D editing, but often struggle to generate visually pleasing results, possibly due to the unstable representation learning under mixed optimization of geometry and texture in complicated reconstructed scenarios. In this paper, we aim to provide an accessible solution for ordinary users to create their editable 3D avatars with precise region localization, geometric adaptability, and photorealistic renderings. To tackle this challenge, we introduce a meticulously designed framework that decouples the editing process into local spatial adaptation and realistic appearance learning, utilizing a hybrid Tetrahedron-constrained Gaussian Splatting (TetGS) as the underlying representation. TetGS combines the controllable explicit structure of tetrahedral grids with the high-precision rendering capabilities of 3D Gaussian Splatting and is optimized in a progressive manner comprising three stages: 3D avatar instantiation from real-world monocular videos to provide accurate priors for TetGS initialization; localized spatial adaptation with explicitly partitioned tetrahedrons to guide the redistribution of Gaussian kernels; and geometry-based appearance generation with a coarse-to-fine activation strategy. Both qualitative and quantitative experiments demonstrate the effectiveness and superiority of our approach in generating photorealistic 3D editable avatars.
Via

Apr 24, 2025
Abstract:Fashion styling and personalized recommendations are pivotal in modern retail, contributing substantial economic value in the fashion industry. With the advent of vision-language models (VLM), new opportunities have emerged to enhance retailing through natural language and visual interactions. This work proposes FashionM3, a multimodal, multitask, and multiround fashion assistant, built upon a VLM fine-tuned for fashion-specific tasks. It helps users discover satisfying outfits by offering multiple capabilities including personalized recommendation, alternative suggestion, product image generation, and virtual try-on simulation. Fine-tuned on the novel FashionRec dataset, comprising 331,124 multimodal dialogue samples across basic, personalized, and alternative recommendation tasks, FashionM3 delivers contextually personalized suggestions with iterative refinement through multiround interactions. Quantitative and qualitative evaluations, alongside user studies, demonstrate FashionM3's superior performance in recommendation effectiveness and practical value as a fashion assistant.
Via

Apr 21, 2025
Abstract:Image-based virtual try-on aims to seamlessly fit in-shop clothing to a person image while maintaining pose consistency. Existing methods commonly employ the thin plate spline (TPS) transformation or appearance flow to deform in-shop clothing for aligning with the person's body. Despite their promising performance, these methods often lack precise control over fine details, leading to inconsistencies in shape between clothing and the person's body as well as distortions in exposed limb regions. To tackle these challenges, we propose a novel shape-guided clothing warping method for virtual try-on, dubbed SCW-VTON, which incorporates global shape constraints and additional limb textures to enhance the realism and consistency of the warped clothing and try-on results. To integrate global shape constraints for clothing warping, we devise a dual-path clothing warping module comprising a shape path and a flow path. The former path captures the clothing shape aligned with the person's body, while the latter path leverages the mapping between the pre- and post-deformation of the clothing shape to guide the estimation of appearance flow. Furthermore, to alleviate distortions in limb regions of try-on results, we integrate detailed limb guidance by developing a limb reconstruction network based on masked image modeling. Through the utilization of SCW-VTON, we are able to generate try-on results with enhanced clothing shape consistency and precise control over details. Extensive experiments demonstrate the superiority of our approach over state-of-the-art methods both qualitatively and quantitatively. The code is available at https://github.com/xyhanHIT/SCW-VTON.
* Accepted by ACM MM 2024. The code is available at
https://github.com/xyhanHIT/SCW-VTON
Via

Apr 17, 2025
Abstract:Computer vision is transforming fashion through Virtual Try-On (VTON) and Virtual Try-Off (VTOFF). VTON generates images of a person in a specified garment using a target photo and a standardized garment image, while a more challenging variant, Person-to-Person Virtual Try-On (p2p-VTON), uses a photo of another person wearing the garment. VTOFF, on the other hand, extracts standardized garment images from clothed individuals. We introduce TryOffDiff, a diffusion-based VTOFF model. Built on a latent diffusion framework with SigLIP image conditioning, it effectively captures garment properties like texture, shape, and patterns. TryOffDiff achieves state-of-the-art results on VITON-HD and strong performance on DressCode dataset, covering upper-body, lower-body, and dresses. Enhanced with class-specific embeddings, it pioneers multi-garment VTOFF, the first of its kind. When paired with VTON models, it improves p2p-VTON by minimizing unwanted attribute transfer, such as skin color. Code is available at: https://rizavelioglu.github.io/tryoffdiff/
Via

Apr 21, 2025
Abstract:This work presents Insert Anything, a unified framework for reference-based image insertion that seamlessly integrates objects from reference images into target scenes under flexible, user-specified control guidance. Instead of training separate models for individual tasks, our approach is trained once on our new AnyInsertion dataset--comprising 120K prompt-image pairs covering diverse tasks such as person, object, and garment insertion--and effortlessly generalizes to a wide range of insertion scenarios. Such a challenging setting requires capturing both identity features and fine-grained details, while allowing versatile local adaptations in style, color, and texture. To this end, we propose to leverage the multimodal attention of the Diffusion Transformer (DiT) to support both mask- and text-guided editing. Furthermore, we introduce an in-context editing mechanism that treats the reference image as contextual information, employing two prompting strategies to harmonize the inserted elements with the target scene while faithfully preserving their distinctive features. Extensive experiments on AnyInsertion, DreamBooth, and VTON-HD benchmarks demonstrate that our method consistently outperforms existing alternatives, underscoring its great potential in real-world applications such as creative content generation, virtual try-on, and scene composition.
Via

Apr 18, 2025
Abstract:In recent years, the fashion industry has increasingly adopted AI technologies to enhance customer experience, driven by the proliferation of e-commerce platforms and virtual applications. Among the various tasks, virtual try-on and multimodal fashion image editing -- which utilizes diverse input modalities such as text, garment sketches, and body poses -- have become a key area of research. Diffusion models have emerged as a leading approach for such generative tasks, offering superior image quality and diversity. However, most existing virtual try-on methods rely on having a specific garment input, which is often impractical in real-world scenarios where users may only provide textual specifications. To address this limitation, in this work we introduce Fashion Retrieval-Augmented Generation (Fashion-RAG), a novel method that enables the customization of fashion items based on user preferences provided in textual form. Our approach retrieves multiple garments that match the input specifications and generates a personalized image by incorporating attributes from the retrieved items. To achieve this, we employ textual inversion techniques, where retrieved garment images are projected into the textual embedding space of the Stable Diffusion text encoder, allowing seamless integration of retrieved elements into the generative process. Experimental results on the Dress Code dataset demonstrate that Fashion-RAG outperforms existing methods both qualitatively and quantitatively, effectively capturing fine-grained visual details from retrieved garments. To the best of our knowledge, this is the first work to introduce a retrieval-augmented generation approach specifically tailored for multimodal fashion image editing.
* IJCNN 2025
Via

Apr 22, 2025
Abstract:As AI models become more embedded in critical sectors like finance, healthcare, and the military, their inscrutable behavior poses ever-greater risks to society. To mitigate this risk, we propose Guillotine, a hypervisor architecture for sandboxing powerful AI models -- models that, by accident or malice, can generate existential threats to humanity. Although Guillotine borrows some well-known virtualization techniques, Guillotine must also introduce fundamentally new isolation mechanisms to handle the unique threat model posed by existential-risk AIs. For example, a rogue AI may try to introspect upon hypervisor software or the underlying hardware substrate to enable later subversion of that control plane; thus, a Guillotine hypervisor requires careful co-design of the hypervisor software and the CPUs, RAM, NIC, and storage devices that support the hypervisor software, to thwart side channel leakage and more generally eliminate mechanisms for AI to exploit reflection-based vulnerabilities. Beyond such isolation at the software, network, and microarchitectural layers, a Guillotine hypervisor must also provide physical fail-safes more commonly associated with nuclear power plants, avionic platforms, and other types of mission critical systems. Physical fail-safes, e.g., involving electromechanical disconnection of network cables, or the flooding of a datacenter which holds a rogue AI, provide defense in depth if software, network, and microarchitectural isolation is compromised and a rogue AI must be temporarily shut down or permanently destroyed.
* To be published in the ACM SIGOPS 2025 Workshop on Hot Topics in
Operating Systems
Via

Apr 23, 2025
Abstract:In this paper, we investigate an unmanned aerial vehicle (UAV)-enabled secure communication scenario that a cluster of UAVs performs a virtual non-uniform linear array (NULA) to communicate with a base station (BS) in the presence of eavesdroppers (Eves). Our goal is to design the UAV topology, trajectory, and precoding to maximize the system channel capacity. To this end, we convert the original problem into equivalent two-stage problems. Specifically, we first try to maximize the channel gain by meticulously designing the UAV topology. We then study the joint optimization of the trajectory and precoding for total transmit power minimization while satisfying the constraints on providing quality of service (QoS) assurance to the BS, the leakage tolerance to Eves, the per-UAV transmit power, the initial/final locations, and the cylindrical no-fly zones. For the UAV topology design, we prove that the topology follows the Fekete-point distribution. The design of trajectory and precoding is formulated as a non-convex optimization problem which is generally intractable. Subsequently, the non-convex constraints are converted into convex terms, and a double-loop search algorithm is proposed to solve the transmit power minimization problem. Introduce random rotation offsets so as to perform a dynamic stochastic channel to enhance the security. Numerical results demonstrate the superiority of the proposed method in promoting capacity.
Via

Apr 12, 2025
Abstract:We propose a simple yet effective zero-shot framework for subject-driven image generation using a vanilla Flux model. By framing the task as grid-based image completion and simply replicating the subject image(s) in a mosaic layout, we activate strong identity-preserving capabilities without any additional data, training, or inference-time fine-tuning. This "free lunch" approach is further strengthened by a novel cascade attention design and meta prompting technique, boosting fidelity and versatility. Experimental results show that our method outperforms baselines across multiple key metrics in benchmarks and human preference studies, with trade-offs in certain aspects. Additionally, it supports diverse edits, including logo insertion, virtual try-on, and subject replacement or insertion. These results demonstrate that a pre-trained foundational text-to-image model can enable high-quality, resource-efficient subject-driven generation, opening new possibilities for lightweight customization in downstream applications.
Via
